Hover World

If you have been wondering why it’s been so quiet lately… I took my recent 3d hover bike model to the next level and made a 3d game around it! It was mostly an exercise in learning Unity (the game engine). You can download the game from here:

  • Mac universal binary, 20.8mb
  • Windows, 15.6mb
  • It seems to run best on a GeForce 3 or better. Play with the game quality settings to get a good frame rate. Runs fine on my Dual Intel Mac on the Fantastic Setting using full screen mode.

    To play you can use mouse or ‘WASD’ or arrow keys to move around. SPACE to jump. Hit the waypoints and get a highscore. My best time is 2:59. If you can’t find a waypoint, it’s probably underground. Also, if you find the mouse not sensitive enough then while in the game click on the num keypad ‘+’ or ‘-’ to increase/decrease the sensitivity. And if you really don’t like the music you can also control the volume of the music in the main menu using the same keys.

    I used this as an opportunity to learn a bit about Unity and it’s my first 3d game. I built pretty much everything (including scripts and music). So if you hate the music, well you know where I am. It’s only one level, but it’s setting me up well for my real game. It was a great learning experience. Took me about 3 weeks and I created it ’straight ahead’ as an animator would say (basically not knowing what it would end up being or looking like as it was being built). Hopefully the next one, with a lot of planning, will be better. Maya and Unity totally rock! If you have any feedback it would be appreciated!